When purchased new from Pacific Mall in the 1990s, this bootleg Nintendo NES multicart included a handy paper game list. As I’ve seen other people with this same cartridge online, but with no complete game list, I’ve scanned and uploaded a copy here.
As for the games on the cartridge, it’s pretty much the same 20 games repeated over and over again; with each different copy of each game using different icons for the characters and worlds. Some game copies also have a cheat menu.
Looking at the cartridge board itself, it seems to be a Japanese Famicom game board with a pin converter connected to make it compatible with the North American NES. On the Famicom board, there’s an 8Mbit EPROM and another unidentified ROM chip.
Front Board View
Front Board View
Rear Board View
Quite an interesting piece from the early days of video game piracy.
I recently purchased several EPROM prototypes for the original Game Boy. After finding that some of the cartridges had differences from the final versions of the game, I attempted to dump them for preservation purposes before they fell victim to “bit rot“, but was thwarted by an EPROM type incompatible with my shitty Willem programmer. That is, the Toshiba TC571001 and Hitachi 27C301; 1Mbit non-JEDEC compliant EPROMs with the same 2 pins swapped on the pinout. Looking at the pinout, they would actually save some time rewiring with MMC3 NES reproductions.
The shitty programmer
To dump them, I created a small adapter out of 2 chip slots that I had lying around.
To create the adapter, I simply wired two jumpers between the slots as shown in the diagram below; from pin 24 to pin 2 and vice versa.
27C301 to 27C010
Worked like a charm with the 27C010/1001 settings on the programmer while dumping.
The finished adapter
Here’s a mapper-based NES game:
MMC3 mapper, specifically.
You have your ROMs (2 big chips on the top left), CIC (anti-piracy chip – on the top-right), memory mapper (bottom left square chip), and WRAM (bottom right chip). The NES reads the game off of the ROM chips by calling the data it needs from the correct memory banks. Since there aren’t enough address bits (what’s used to select memory on the ROM chips) on the NES to support all the memory on the ROMs, the memory mapper helps the NES read all of the data on the ROM’s higher addresses by managing it’s higher addressable (readable) memory. The ROM chips are just that, read-only memory ONLY.
Now, here’s an N64 game:
But there’s less chips! That should be simpler, right?
Here we only have 2 chips; the CIC on the left (the little chip) and the ROM/Bank-switching/Logic chip on the right.
Since chip-making technology advanced greatly between the release of the NES and the N64, Nintendo was able to put more “stuff” into that one ROM chip than ever before, making boards cheaper and simpler to produce, and games harder to counterfeit. The fact that this extra “stuff” is included inside the chip, means that simply removing and replacing the chip with a another reprogrammed one (much like how NES and SNES reproductions are made) won’t work.
So basically, N64 reproductions won’t be possible without expensive custom boards to replicate the logic contained inside the ROM chip. This means no cheap N64 reproductions for you.
Here’s a cover for universal game cases that I made for the game Recca (Famicom). It’s not very good, but feel free to use it however you’d like.