I recently purchased several EPROM prototypes for the original Game Boy. After finding that some of the cartridges had differences from the final versions of the game, I attempted to dump them for preservation purposes before they fell victim to “bit rot“, but was thwarted by an EPROM type incompatible with my shitty Willem programmer. Read More…
Tag: repros
Why (Cheap) N64 Reproductions Won’t Be Possible
Here’s a mapper-based NES game: You have your ROMs (2 big chips on the top left), CIC (anti-piracy chip – on the top-right), memory mapper (bottom left square chip), and WRAM (bottom right chip). The NES reads the game off of the ROM chips by calling the data it needs from the correct memory banks. Read More…